Sunset (Cover)
Developer(s): Tale of Tales
Publisher(s): Tale of Tales
Engine: Unity
Platform(s): Microsoft Windows, OS X, Linux
Release date(s): NA & EU May 21, 2015
Genre(s): Interactive storytelling
Mode(s): Single-player
Sunset is a narrative-driven first-person video game that takes place in a single apartment in a fictional South American city in the early 1970s. You play a housekeeper called Angela Burnes. Every week, an hour before sunset, you visit the swanky bachelor pad of Gabriel Ortega. You are given a number of tasks to do, but the temptation to go through his stuff is irresistible. As you get to know your mysterious employer better, you are sucked into a rebellious plot against a notorious dictator Generalísimo Ricardo Miraflores.
―If you like Sunset, you may also enjoy Gone Home of Fullbright.

Sunset is a 2015 indie first person exploration game made by Tale of Tales. It was released on May 21, 2015. In Sunset, Angela, an African-American housekeeper, is working for Gabriel Ortega in the fictional country of Anchuria, where she is visiting.


Sunset is played from a first person perspective. Angela Burnes, an American citizen who is visiting the fictional country of Anchuria, has to perform numerous housekeeping tasks an hour before sunset. As she performs her tasks, the player finds out more about the Civil War and the dictator that currently leads Anchuria. As time goes by, changes occur both within the house and in the city which Angela can see through the windows.


Sunset was announced by Tale of Tales in a March 2014 press release. The press release detailed the developers' collaborators, Austin Wintory would be providing the soundtrack, and Leigh Alexander and Ste Curran would act as consultants.[1][2]

The ideas behind Sunset had been developing at Tale of Tales for many years prior to its announcement. Tale of Tales describe The Apartment, a 2005 game prototype released as part of the developers 10 year anniversary bundle as "an early related sketch".[3] Sunset was originally envisaged as a romance between the player character and the apartment's inhabitant. During the game's development, Tales refocused the game to explore how everyday life continues against the backdrop of war.[4] Though war may not be as immediate to the player as it is in Sunset, Tale of Tales state that "we are all living our lives while in the background a war is going on", "Sunset is about all of our lives, the lives we all lead: in our peaceful apartments while the world is burning outside."[5]

The game was part funded by the Flanders Audiovisual Fund, and further funding came from a Kickstarter crowdfunding campaign which began in June 2014, it achieved its $25,000 goal and raised $67,636 in July 2014[2][6][7] The increased Kickstarter funding allowed Tale of Tales to expand on the player character, Angela Burnes' presence within the game through additional art, animation and narrative.[8]

Burnes was inspired by Angela Davis, Pam Grier, and Nina Simone.[8][5] Tale of Tale's Aureia Harvey's experience as an American expatriate informed Burnes' character.[4][3] The choice of the 1970s setting drew from Tale of Tales' belief that the period represented a shift, a time worth exploring when "Western culture morphed from an authoritarian civilization based on rules of decency and formal traditions to an egalitarian society that celebrates individual freedom above all".[3] Tale of Tales spoke of recapturing a spirit of innocence, where belief in social change through popular revolution was still alive.[9] [10]

The apartment in which the game is set is based upon a design for the "ideal bachelor pad" from a 1970 issue of Playboy; its contents were inspired the contents of Yves Saint Laurent's Paris apartment. The game's central story, told through the interaction of a cleaner and the apartment inhabitant was partly inspired by the film Chungking Express.[5]

Sunset was released worldwide on May 21, 2015, for Microsoft Windows, OS X, and Linux.[10]


The game received a score of 65/100 on reviews aggregation website Metacritic based on 33 reviews, indicating a mixed response.[11] Michael Thomsen of The Washington Post wrote, "Sunset creates a beautiful and sometimes-unnervingly artificial platform for the alienating role-play bound up in employer-employee relationships, staged against a backdrop of historical revolution that threatens to spoil it."[12] Joe Donnelly of Digital Spy rated it 4/5 stars and wrote, "It's a unique take on the war-based theme, and will evoke your inner voyeur, dazzling in its moments of exposition as well as its suggestive junctures."[10] IGN awarded it a score of 8.0 out of 10, saying, "Taken slowly, Sunset is a beautiful, fascinating experience."[13] Taylor Wilde of PC Gamer rated it 68/100 and wrote, "Sunset's themes, setting, and plot are plenty interesting, but the player's interaction with them feels incongruous."[14] Writing for Game Informer, Kimberley Wallace rated it 5.75/10 and said, "The story is fascinating, but the gameplay quickly becomes humdrum and the technical problems are extremely frustrating".[15]

Tales of Tales characterized Sunset as a commercial failure, as it sold 4,000 copies in its first month of release. Following this failure, Tale of Tales announced that they would no longer pursue commercial video game projects.[16][17]

External linksEdit


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